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The Quarry review | PC Gamer

Need to know

What is it? An interactive teen horror movie from the makers of Until Dawn 

Expect to pay: $59.99/£49.99

Release date: June 10

Developer: Supermassive Games

Publisher: 2K Games

Reviewed on: RTX 2070, i7-10750H, 16GB RAM

Multiplayer? 8-player couch co-op, online co-op coming in July

Link: Official site (opens in new tab)

No subgenre of horror is as well-loved as the teen slasher, and clearly it’s where Supermassive Games feels right at home. In The Quarry, billed as a spiritual successor to the studio’s 2015 TV-style fright fest, Until Dawn, you can thus expect a familiar cocktail of blood and hormones, as once again the fate of a group of fresh-faced potential victims is placed in your hands. While they run around in the dark stalked by someone/thing fixated on their gruesome deaths, it’s up to you to nudge them (hopefully) away from harm. As long as you have a head for horror tropes, you should feel right at home too. 

This time round, the group in question are some post-high schoolers who’ve come to Hackett’s Quarry Summer Camp to work as counsellors. A prologue chapter follows two of the counsellors as they arrive a night early and get an unpleasant reception, but the bulk of the plot unfolds two months later, at the end of summer, as seven other counsellors—who’ve had a lovely time—are packing to leave. But when their minibus won’t start they realise they’ll have to stay one more night, much to the dismay of the unexpectedly spooked camp owner Chris Hackett. He instructs the gang to stay inside all night no matter what, without explaining why, then drives away. So, obviously our heroes decide to have an outdoor party.

(Image credit: 2K)

From here, The Quarry is happy to take things slowly for a while, spending a couple of its 10 hours with no real peril, so its young ensemble can flex their personalities. You hop between characters as the group splits to go on various errands and gets entangled in minor scrapes, making decisions for your current charge that might have capital ‘C’ consequences later on. It’s a lot of groundwork, and does drag at times, but it pays off handsomely once the pattern continues in the middle of the game with the added threat of mortal danger.

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