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Ways Ogre: Reborn Producer: “We Did not Suppose About Making It HD-2D”

Tactics Ogre Reborn Art
Picture: Sq. Enix

Some of the thrilling video games amidst Sq. Enix’s enormous slate of releases over the following six months is Ways Ogre: Reborn, an enhanced model of the PSP model of Ways Ogre: Let Us Cling Collectively, the traditional Tremendous Famicom technique RPG. And given Sq. Enix’s latest retro visible type in HD-2D, many had been disillusioned this rerelease wasn’t coming with the brand new visible type.

However in an interview with IGN on the Tokyo Sport Present, Reborn’s producer Hiroaki Kato revealed that HD-2D was by no means thought-about for the rerelease — even when 3D visuals had been certainly on the desk.

Kato, who was additionally the challenge supervisor on the PSP launch of the sport, states that he thinks HD-2D is “actually cool” and that “…it is a actually attention-grabbing and sort of new graphical interface to show issues with”, however the group by no means considered utilizing it for Ways Ogre: Reborn:

“No, we did not take into consideration making it HD-2D. We sort of performed with the concept of constructing it 3D, however what we had been actually enthusiastic about was, “What are the most important elements about this sport which might be actually interesting to everyone?” And within the 2D authentic, it was actually well-done pixel artwork, so we realized that we could not have a Ways Ogre sport with out this actually high-quality, awesome-looking 2D pixel artwork. So to convey that form of decision and that form of constancy to new {hardware} and new expertise was numerous effort. However yeah, I feel we did it.”

Upon its official reveal, screenshots revealed Ways Ogre: Reborn’s smoothed-out pixel and “high-definition backgrounds”, which many had been crucial of on the time of the sport’s announcement. Particularly in a yr the place Sq. Enix has rereleased one other Tremendous Famicom sport, remade in HD-2D — Reside A Reside. In fact, each of those video games are produced by totally different groups (and Ways Ogre has seen a Western launch earlier than), however the Ogre Battle sequence has additionally been comparatively dormant for the previous decade, so some really feel short-changed.

Tactics Ogre Reborn
Picture: Sq. Enix

In the identical interview, Kato reveals that the success of Last Fantasy XII: The Zodiac Age helped get Ways Ogre: Reborn off the bottom: “…we had been ready to make use of that know-how. We had been capable of convey it into the making of this new sport, and sort of create a brand new play type for our video games.”

Kato additionally acknowledges the discharge of Triangle Technique earlier within the yr and says that each this and Ways Ogre: Reborn releasing in the identical yr is a “good factor”:

“For a very long time, there have been no new ways RPGs, so now out of the blue, we’ve each Ways Ogre and we’ve Triangle Technique, and what this has executed is enable each core customers of this type of style to get their ft moist with it once more, and for brand spanking new customers as effectively to study what a ways sport is about.”

The DioField Chronicle, one other technique RPG with a number of twists, was additionally launched final week. So it actually does really feel just like the SRPG has made an enormous comeback in 2022. And we’re completely satisfied about it!

Ways Ogre: Reborn is out on eleventh November on the Swap. You may try the complete interview with IGN within the hyperlink beneath.

Would you’ve got favored to have seen the sport in HD-2D? Or are you proud of the brand new visible type? Tell us!

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