Ultimate Fantasy 16 could have a novel strategy to sport issue, in keeping with its producer Naoki Yoshida.
In an interview with Famitsu, Yoshida defined that the sport could have an action-based battle system, much like one thing like Kingdom Hearts, reasonably than a standard turn-based battle system as seen in most earlier Ultimate Fantasy video games.
Nevertheless, he additionally acknowledged that not each Ultimate Fantasy fan can play motion video games effectively, so the sport has two modes referred to as Motion Focus Mode and Story Focus Mode, with the latter designed to be a “assure that even those that will not be good at motion video games will certainly be capable to get pleasure from it”.
Slightly than merely decreasing the fight issue, nevertheless, Story Focus Mode as an alternative provides gamers a variety of things that may be geared up to toggle numerous accessibility options to make facets of the fight simpler.
“There isn’t any change to the story content material in both mode,” Yoshida defined (translated by VGC). “Additionally, Story Focus Mode just isn’t a normal Straightforward issue degree.
“Firstly, FF16 has the idea of equipment for tools. In Story Focus Mode, AI-implemented equipment are offered from the beginning, and Clive’s primary controls might be modified by attaching and eradicating them.
“For instance, if an enemy assault is about to hit, Clive will make an ideal transfer to keep away from it in a super-cool means.”
Yoshida then defined that as a result of this can be seen as too simple for some gamers, the equipment are designed to be eliminated piece by piece so gamers can customise which assists they need.
“I believe there are some individuals who assume that if [the game] strikes by itself, it’s not an motion sport,” he stated. “For these individuals, there are some objects the place you possibly can actually really feel the feeling of controlling the sport your self.
“For instance, a number of frames earlier than an assault hits, a slowdown is utilized, and through a grace interval of about three seconds, you possibly can press the R1 button, time returns to regular and Clive performs an outstanding evasion. We even have that type of mid-point between auto and handbook management.
“Equipment might be placed on and brought off at any time, so you possibly can adapt them to your ability degree, eradicating them if you get used to them, or equipping them if you discover it tough.
“We’ve made certain to completely implement this type of system, so we hope that individuals who aren’t good at motion will be capable to expertise the excellent story expertise in Story Focus Mode.”
Describing a few of the different equipment, Yoshida stated: “There are additionally some options that let you carry out spectacular combos whereas switching between summons and talents just by urgent sure buttons, so for those who really feel that the Clive you’re controlling isn’t cool sufficient, you possibly can equip equipment to extend the immersion.”
Yoshida additionally defined that if gamers as an alternative select to play within the Motion Focus Mode, they will nonetheless equip equipment in the event that they discover it too tough.
Yoshida lately claimed that Ultimate Fantasy XVI is close to the tip of improvement. That’s after he stated final December that Ultimate Fantasy XVI’s improvement had fallen virtually half a yr delayed.
With employees compelled to earn a living from home, he stated the Covid-19 pandemic had led to surprising manufacturing points. “This has sadly hampered communication from the Tokyo workplace, which, in flip, has to led to delays in – or in excessive circumstances, cancellations of – asset deliveries from our outsource companions,” he stated.