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Vanguard and Warzone Season 4 patch notes launched as new content material launches

Activision has launched Name of Obligation Vanguard and Warzone Season 4.

To coincide with the launch of Season 4: Mercenaries of Fortune, Vanguard developer Sledgehammer and Warzone studio Raven have launched the patch notes for his or her newest sport updates, which we’ve republished in full beneath.

Headlining Warzone’s Season 4 replace is a brand new Resurgence battle royale map known as Fortune’s Maintain. Developed by Excessive Moon Studios, the island options cobblestone alleyways and flat rooftops impressed by Mediterranean villages, a medieval fortress, and a cove with twisting sea caves to discover.

Name of Obligation Vanguard & Warzone | Season 4 ‘Mercenaries of Fortune’ Launch Trailer

Updates to Caldera embody lowering the vegetation on the island by 50%, leading to improved visibility, and the addition of Storage Zone, the advanced that beforehand appeared in Warzone’s authentic Verdansk map.

Vanguard can be getting two new multiplayer maps and a contemporary Zombies map within the type of an up to date model of Shi No Numa, which initially appeared in Name of Obligation: World at Struggle.

Mercenaries of Fortune may also embody a Terminator crossover. Restricted-time bundles releasing mid-season will let Vanguard and Warzone gamers develop into the T-800 and T-1000.

Activision not too long ago introduced that Warzone 2.0 will launch later this 12 months, quickly after Name of Obligation Trendy Warfare 2’s launch on October 28.

That includes “a brand new sandbox mode” and a “brand-new playspace”, Warzone 2.0 will likely be out there for PS5, PS4, Xbox Sequence X/S, Xbox One, and PC by way of Battle.web and Steam.

The unique Warzone will proceed as a separate expertise when Warzone 2.0 launches.

Vanguard and Warzone Season 4 patch notes released as new content launches

Vanguard Season 4 patch notes

MULTIPLAYER

Maps

  • NEW: USS Texas 1945
    • The USS Texas returns from Name of Obligation: WWII (2017) for one final voyage. Set sail in its 24/7 Featured Playlist on the launch of Season 4.
  • Fort
    • Bullets will not penetrate the wall close to the Excessive Floor with the intention to stop undesirable spawn situations.
  • Sphere
    • Addressed a difficulty that prevented the Glide Bomb Killstreak audio from being heard by gamers inside the Labs.

Modes

  • NEW: Blueprint Gun Sport
    • An all-time traditional sport mode makes its Vanguard debut. Be the primary participant to attain a Kill with every one of many offered Weapons.

Ranked Play

  • Season 4 Talent Score Reset
    • Gamers’ Talent Rankings have been reset initially of Season 4.
    • Play 5 Talent Analysis Matches to earn a Season 4 Talent Score and get positioned right into a Talent Division & Tier.
    • Win matches after your preliminary placement to earn SR and advance your Talent Division & Tier over the rest of the Season.
  • Season 4 High 250 Talent Division & Leaderboard
    • The Season 4 High 250 Talent Division and Ladder will go reside on June twenty ninth, one full week after Season 4 begins. This launch time will permit gamers time to earn a Season 4 Talent Score and advance via divisions.
  • Season 4 Ranked Play Rewards
    • Gamers can earn the next rewards in Ranked Play throughout Season 4:
      • Blueprints
        • Professional Reissue SMG Charlie – End High 5 in a Ladder Occasion
        • Professional Concern KAR98k – Win 50 Ranked Play Matches
      • Camos
        • Season 4 Ladder Champion – End 1st in a Ladder Occasion
        • Season 4 Ranked Veteran – Win 100 Ranked Play Matches
      • Charms
        • Carried – End High 10 in a Ladder Occasion
        • Iced – Win 25 Ranked Play Matches
      • Spray
        • Clear Sweep – Win 5 Ranked Play Matches
      • Sticker
        • Season 4 Ranked Competitor – Full 5 Talent Analysis Matches
      • Emblems
        • Earn an Animated Talent Division Emblem on the finish of Season 4 to replicate your highest Season 4 Talent Division

Operators

  • NEW: Carver Butcher (Immortal)
    • Butcher served within the British Military throughout Operation Devon, battling in opposition to the sixteenth Panzer Division. He was dismissed after sustaining accidents to his face from exploding shrapnel however returned to the entrance strains quickly after as obligation known as. There he witnessed resistance fighters in motion. Impressed, went on to develop into the founder and recruiter for the Particular Operations Process Power. The remaining, as they are saying, is historical past.
  • NEW: Callum Hendry (Immortal)
    • All his life, Callum was a showoff, consistently adventuring and entering into hassle with neighbors, woodland creatures, the regulation – everybody. His unwavering spirit helped him rapidly ascend the ranks of the British Military to finally develop into a recruit coach. In World Struggle II, Callum, harboring deep hatred for Nazis and their beliefs, fought exhausting for a future with out them. Presently he’s the coach for all SOTF brokers.

Weapons

  • Basic
    • Added the power to examine geared up Weapons.
    • Refined Professionals and Cons within the Gunsmith for all Journal Attachments that modify Goal Down Sights Time and Reload Velocity to precisely replicate the results of the Attachment.
    • Elevated Injury for Melee Weapons within the Overclocked Playlist to take care of a one-hit-kill.
    • Addressed a difficulty that prevented Diamond Camo for Melee Weapons from unlocking as soon as the necessities are met.
    • Corrected the Journal Attachment necessities for a number of Camo challenges.
  • NEW: Marco 5 (Submachine Gun)
    • A excessive mobility submachine gun, correct from the hip with glorious close-range stopping energy.
    • Unlocked at Tier 15 within the Season 4 Battle Go
  • NEW: UGM-8 (Mild Machine Gun)
    • Excessive hearth price, cell LMG that excels at creating suppressing hearth and pushing enemy positions.
    • Unlocked at Tier 31 within the Season 4 Battle Go
  • Nikita AVT (Assault Rifle)
    • Added Weapon Unlock Problem.
      • Get 10 Kills whereas shifting in a single match 15 instances.
  • Armaguerra 43 (Submachine Gun)
    • Corrected the problem necessities for the Loss of life Artist Camo Class.
  • H4 Blixen (Submachine Gun)
    • Corrected the alignment of the Magnus Tac iron sights.
  • M1916 (Marksman Rifle)
    • Added Weapon Unlock Problem.
      • Get 10 One Shot One Kill in a single match 15 instances.

Development

  • Added new Seasonal Challenges and rewards.
  • Added new Clan Problem (expires in a single week).

Consumer Interface & Expertise

  • Addressed a difficulty that prompted PC keybinds to reset to default upon switching between Marketing campaign, Multiplayer, and Zombies modes.
  • Shopping a participant’s Clans will now show the right stage of every particular person Clan.
  • Addressed a difficulty the place Loadouts would stick with outdated Weapon picks.

Bundles & Cosmetics

  • Fast Equip can not be used to equip unsupported Reticles on Optic Attachments.

ZOMBIES

Maps

  • “Shi No Numa”
    • Spherical-Primarily based Zombies returns with Shi No Numa on June twenty second.
    • The traditional map components return resembling Door Buys, Flogger entice, and Electro-Shock defenses return.
    • Traditional Wall Buys return with round-based Zombies.
      • Gamers can now buy choose weapons from designated Wall Purchase areas.
      • Beginning at spherical six, Wall Buys can have an opportunity to extend in Pack-A-Punch stage each spherical and all the best way to stage 3 at greater rounds.
        • The chances to extend in Pack-A-Punch stage enhance each 5 rounds till all out there Wall Buys develop into stage three.
    • A brand new space to discover… uncover its secrets and techniques.

Story Quest

  • New Story Quest is obtainable in “Shi No Numa” on June twenty second.

New Intel

  • New narrative intel is obtainable in “Shi No Numa” to advance the Darkish Aether story.

Challenges

  • Season Challenges
    • New Season Challenges out there initially of Season 4.

Marvel Weapon

  • Wunderwaffe DG-2
    • Obtainable by way of Marvel Weapon Quest in “Shi No Numa”
    • Additional DG-2 added to the Thriller Field at Spherical 10.

Weapons

  • Season 4
    • UGM-8 and Marco 5 out there in Zombies loadouts as soon as unlocked by way of the Season 4 Battle Go.
  • Unlock Challenges
    • New Weapon Unlock challenges added to Zombies for the M1916 and Nikita AVT.
  • Blueprints
    • Fastened a difficulty the place Darkish Aether Tracer Rounds weren’t displaying when utilizing the Accursed blueprint for the Welgun.

Covenants

  • Loss of life Blow
    • Now returns ammo primarily based on a share of ammo used when acquiring a crucial kill.
  • Ammo Gremlin
    • Now refills ammo at a pace primarily based on the dimensions of the weapon journal.

Gameplay

  • Spherical-Primarily based Changes
    • Sacrificial Hearts
      • Gamers are awarded a Sacrificial Coronary heart each three rounds in round-based modes.
    • Altar of Covenants
      • The Altar of Covenants stock is refreshed each three rounds in round-based modes.

Pack-a-Punch Camos

  • New camos out there on the Pack-a-Punch machine in “Shi No Numa.”

Enemies

  • Zaballa the Deceiver
    • Added new assault habits permitting Zaballa to assault with out teleporting.

Stability

  • Addressed varied stability points.
Vanguard and Warzone Season 4 patch notes released as new content launches

Warzone Season 4 patch notes

*Through the week of July twenty first, there will likely be a trial of map rotation between Fortunes Maintain and Rebirth Island for the Resurgence sport Mode. Which means that if Fortune’s Maintain Resurgence helps all squad sizes for the day, then Rebirth Island Resurgence will assist Quads on that day – and vice versa on corresponding days.

For normal updates in regards to the Playlist and different Scheduled Occasions, take a look at the devoted Warzone Trello Board.

Overview

This Battle Go consists of 100 Tiers of recent content material and two dozen free objects all through:

  • Two new free Weapons
    • Marco 5: Submachine Gun (VG)
    • UGM-8: Mild Machine Gun (VG)
  • 25 free objects
    • Together with Weapon Blueprints, Charms, and Calling Playing cards
  • Battle Go Bundle
    • Instantly unlock 25 Tiers
    • Bundle-exclusive Legendary Captain Butcher Operator Pores and skin.
  • 1,300 Complete COD Factors
    • 300 free COD Factors inside the Battle Go System
    • 1,000 extra to unlock throughout the total Battle Go

Battle Go Development

In Season 4, Vanguard and Warzone will likely be growing Battle Go development by 10% for all Gamers.

For extra details about the contents of the Season 4 Battle Go, take a look at the official weblog right here!

Mercenaries of Fortune New Occasion | June twenty second via July seventh

This new Restricted-Time Occasion options eight Challenges on Caldera and Fortune’s Maintain. Get rewards like new Weapon Camos, Reticle, Charms, Emblem, Sticker, and a Legendary animated Calling Card. Full all eight Challenges to earn the coveted gold pores and skin for the Armored SUV.

  • “Moneybags”
    • Problem:
      • Acquire $100,000 in gold on Fortune’s Maintain.
    • Reward:
      • Uncommon “Venomous Approval” Weapon Sticker
  • “Cutthroat”
    • Problem:
      • Get 50 Participant kills on Fortune’s Maintain.
    • Reward:
      • Legendary “False Prospector” Golden Vanguard Weapon Camo.
  • “Purchasing Spree”
    • Problem:
      • Buy 5 objects from the Black Market Station on Fortune’s Maintain.
    • Reward:
      • Epic “Scaled Snipe” Weapon Reticle
  • “Pocket Sand”
    • Problem:
      • Dig up 3 piles of buried treasure on Fortune’s Maintain.
    • Reward:
      • Epic “Nefarious Deeds” Weapon Allure
  • “Street Journey”
    • Problem:
      • Get 25 kills or assists whereas in a car.
    • Reward:
      • Legendary “Nugget” Weapon Allure
  • “Storing Our bodies”
    • Problem:
      • Get 100 kills in Storage City on Caldera.
    • Reward:
      • Uncommon “Loss of life Prospector” Golden Vanguard Weapon Camo
  • “Minted”
    • Problem:
      • Open a Mercenary Vault in Caldera.
    • Reward:
      • Uncommon “Fanged Assault” Emblem
  • “Gilded Victor”
    • Problem:
      • Win 1 sport of Golden Plunder.
    • Reward:
      • Legendary “Venomous Wealth” Animated Calling Card
  • Occasion Completionist
    • Reward:
    • Extremely “The Vault” Golden Car Customisation Pores and skin for the Armored SUV

Golden Plunder | New Caldera Mode

This new limited-time Mode presents a brand new tackle the Blood Cash expertise:

  • Participant depend elevated to 120, up from 100
  • Gamers drop extra Money on dying
  • Money required for Victory elevated to $5,000,000
  • Go to one of many malfunctioning ATM machines to earn further $$$
  • Seek out Golden Keycards in floor loot to entry priceless bunkers

Fortune’s Maintain Resurgence | New Fortune’s Maintain Mode

At launch, Fortunes Maintain can have the identical Participant depend as Rebirth Resurgence to permit Gamers to familiarize themselves with the brand new map and for us to amass information on the similarities between time-to-action on each maps. We’ll then be trying to enhance the Participant depend ought to the expertise want an adjustment to match Rebirths pacing.

  • Participant Counts
  • Solos: 46
  • Duos: 46
  • Trios: 45
  • Quads: 40

Plunder Changes

  • Most Wished Contracts have been faraway from the Plunder loot pool.

Fortune’s Maintain | New Map

A brand-new Warzone Resurgence Battle Royale map that includes beautiful vistas and undiscovered riches.

Barely bigger than Rebirth Island, this island options 4 distinct New Factors of Curiosity:

  • City
    • Cobblestone alleyways and flat rooftops to traverse throughout, an outdated fortress within the city heart, a coastal path with a gazebo, and a graveyard.
  • Smuggler’s Cove
    • A lighthouse and a collection of fishing huts above sea caves that include stockpiles of apparatus and loot.
  • Maintain
    • The biggest landmark on the island, this medieval fortress consists of winding hallways, ramparts, watchtowers, and a tunnel system.
  • Vineyard
    • An outdated monastery with entrances on all sides and an underground passage, close by a navy camp.

This new map additionally comes with a collection of brand name new options to expertise together with…

  • Mercenary Money Extraction | New Public Occasion
    • A.I. models will try and air elevate Money. Gamers can select to intercept this extraction for rewards.
    • This Occasion happens through the 2nd and 4th Circles, indicated by a sign flare and an icon on the Tac Map.
  • Black Market Provide Run | New Contract
    • This contract would require Gamers to trace down the Black Market Purchase Station earlier than a timer expires.
    • Gamers can have entry to distinctive objects such because the Sequencer Grenade, the Nebula V Minigun, Foresight, a Specialist Bonus, or one in every of a number of categorized Weapons.
  • Sequencer Grenade | New Tactical Tools
    • This tactical grenade applies a visible distortion impact with floating pink numbers on the victims display screen, as properly an auditory debuff.
    • Gamers can counter this impact by way of the Battle Hardened Perk or utilizing a Stim.
    • Can solely be acquired via the brand new Black Market Purchase Station.

Caldera Updates

For Season 4, our purpose is to open up the map for cleaner sightlines and decreased visible noise on the map. This “arid” method to map path will deliver a brand new dynamic to the gameplay – bush tenting will develop into a rarity slightly than the norm, it brings added worth to Discipline Upgrades just like the Deployable Cowl, and positional consciousness and proximity to landmarks now being of excessive precedence.

The various Gameplay adjustments made in Season Three, such because the Sniper rebalance, the Ghost motion change and the addition of the Serpentine Perk, had been made in preparation of Season 4 – realizing that improved map sightlines require changes in sure areas of the gameplay to maintain engagements in a wholesome stability.

With this being probably the most complete set of adjustments to Caldera since Season One, we are going to proceed to observe suggestions and sentiment and make further adjustments the place mandatory.

  • Storage City | New Level of Curiosity
    • The return of the fan favourite POI, Storage City, now seen on the Tac Map.
    • This POI will likely be used for a devoted “Conflict” Restricted-Time Mode in Week 3 of Season 4.
  • Micro POIs | New Map Components
    • The addition of recent micro POIs to fill gaps between the key POIs to supply extra looting and engagement alternatives.
  • Mercenary Bunkers / Golden Keycards | New Gameplay
    • New keycards present in floor loot present entry to any of the 7 mercenary bunkers hidden throughout the map – indicated on the Tac Map with yellow circles.
  • “Arid” Vegetation | Up to date Gameplay
    • Vegetation throughout Caldera has been decreased by 50%.
    • A brand new ‘arid’ look to the map was carried out to supply some visible selection to this season.  It has the added advantages of improved efficiency on all platforms, higher Participant reads, and site consciousness by opening up views to landmarks. Moreover, many plant Fashions have high quality enhancements on the Xbox One.
  • Fighter Aircraft | Up to date Gameplay
    • With the optimistic response to the Fighter Aircraft returning in Operation Monarch now we have re-enabled these automobiles for Battle Royale and can proceed to observe sentiment and engagement over the season.
  • Weapon Commerce Stations | New Gameplay | In-Season
    • Weapon Commerce Stations have been added to numerous areas throughout Caldera that permit gamers to commerce of their weapons for prime worth loot.

New Gameplay Options

  • Armored SUV New Car
    • This car comes with a devoted rooftop turret seat and extra seats for Operators to make use of their very own loadout weapons.
    • May be acquired as a reward for finishing Sabotage Contracts.
    • [In-Season] Nitro Increase for immediate however restricted acceleration.
  • EMP Grenade | New Tactical Tools | All Modes
    • A non-lethal tactical grenade designed primarily round counter-vehicle play that additionally disrupts enemy electronics.
    • Disrupts enemy electronics and removes the HUD for six seconds.
    • These results could be decreased by way of the Battle Hardened Perk.
    • Deactivates Car engines for 10 seconds.
  • Damaged ATMs New Interactable
    • Gamers can select to go to damaged ATMs across the map for a assured supply of Money.
    • Funds periodically spawn close to damaged ATMs – as much as a most cap if left unlooted.
  • Transportable Redeploy Balloon New Deployable | All Modes | In-Season
    • It’s within the identify… a transportable model of the favored Redeploy Balloons.
    • May be positioned on the bottom and used till it expires or is destroyed.
  • Loadout Crate UI Choice
    • The in-game Loadout Crate UI choice will at all times begin on the prime of the record.

We noticed frequent cases of Gamers choosing undesired loadouts as a result of cursor remembering earlier picks. With a view to stop this, the cursor will at all times begin on the prime of the record. This may higher respect Participant muscle reminiscence within the warmth of the second – particularly throughout engagements.

  • Fuel Masks Animation
    • The ‘break’ animation will not interrupt parachuting whereas falling.
    • This has been up to date to align with the earlier replace to the ‘removing’ animation.
  • Purchase Station Menu
    • Choice added to Settings Menu permitting Gamers to allow the power to stay within the Purchase Station menu/UI when making a number of purchases.
    • Participant owned stock will likely be indicated subsequent to objects in brackets.

We wished to allow extra superior Gamers the chance to stay within the Purchase Station when making purchases, due to this fact realizing the stock depend of every merchandise turned an vital addition.

  • Deployable Purchase Station
    • This deployable will now reside for longer within the fuel to maintain it according to the habits of the in-world Purchase Station emplacements.
  • Fireplace Sale Public Occasion
    • Self Revive will now have a small related price just like that of different objects.
    • Loadout Drop Markers will now obtain a reduction.
  • Infil POI Textual content
    • We have now up to date each the font and shade of the default Infil POI textual content to enhance the visibility of Excessive Worth Loot Zones.
  • Out-Of-Bounds Timer
    • Enhance to 10 seconds, up from 5 seconds.

We felt that the earlier map boundary timer wasn’t lengthy sufficient for Gamers to acknowledge their error and course right in an inexpensive timeframe. We have now bumped this up barely to be extra sympathetic to errors whereas ensuring it can’t be exploited.

  • Gulag Audio
    • Spectators now have muted footstep audio for Gamers who’re preventing within the new “Maintain” Gulag.
  • On-Display screen Hit Markers
    • Lowered the length of on-screen hit markers when Gamers are being hit to raised present the newest hit path.
  • Redeploy Positioning
    • Gamers who redeploy by way of Gulag victory or are purchased again will now spawn in shut proximity to their Squad or Loadout.
      • This was beforehand carried out in Season Three however needed to be reverted because of a difficulty that has subsequently been resolved.
  • Floor Loot Perks
    • We’ve been delighted with the response to Perks in Floor Loot so have added the next because the rarest drop price:
      • Ghost
      • Fight Scout
      • Double Time
      • Chilly Blooded
      • Amped

Perk Changes

  • Battle Hardened
    • Stun and flash resistance elevated to 70%, up from 40%

With our push for stronger counterplay alternatives, there have been clear positive factors available with a buff right here.

  • Scavenger 
    • Awards a further $500 within the scavenger pouch with every kill.
  • Hardline
    • Offers a 25% low cost on all Purchase Station objects, together with Loadout Drop Markers.

We felt that given the inherent nature of the Perk requiring a Participant to have both discovered Hardline in floor loot, or to have already collected their Loadout, the worth and consistency of the Perk wanted to be improved.

Earlier Changes

This work was accomplished throughout Season Three Reloaded however is listed right here for comprehensiveness.

  • Restock Perk 
    • Recharge Time elevated to 30 seconds, up from 25 seconds.
  • Radar Jammer
    • Lowered drop price probabilities in Rebirth Resurgence and Fortune’s Maintain.
  • Snapshot Grenade
    • Radius decreased to 22 meters, down from 27.4 meters
  • UGM-8: Mild Machine Gun (VG)
    • Excessive hearth price, cell LMG that excels at creating suppressing hearth and pushing enemy positions.
  • Marco 5: Submachine Gun (VG)
    • A excessive mobility submachine gun, correct from the hip with glorious close-range stopping energy.

New Weapon Unlock Challenges

  • M1916: Marksman Rifle (VG)
    • Earn 10 single-shot eliminations in 15 matches.
  • Nikita AVT: Assault Rifle (VG)
    • Earn 10 kills whereas shifting in 15 matches.

» Assault Rifles «

AK-47 (BOCW) 

  • Sustained Recoil barely elevated.

AS44 (VG)

  • Elevated Standing Hip Fireplace Accuracy
  • Empress Falchion A 
    • Horizontal Recoil Management elevated to -25%, up from -30%
  • Kovalevskaya 615mm 
    • Vertical Recoil Management now elevated by 12%
  • 7.62x54mmR 40 Spherical Mags
    • Recoil Management elevated to -22%, up from -25%
    • Injury Bonus Eliminated
    • Injury Vary Elevated to 30%, up from 20%
    • Muzzle Velocity elevated to 30%, up from 10%
  • 7.62 Gorenko 50 Spherical Mags
    • Muzzle Velocity elevated to -15%, up from -20%
    • Injury Penalty Eliminated
    • Injury Vary decreased to -30%, down from -20%

Assault Rifle Charlie (VG)

  • Muzzle Velocity elevated by 3.4%
  • Neck Injury Multiplier elevated to 1.25, up from 1.1
  • CGC 30” XL
    • Recoil Management decreased to twenty-eight%, down from 35%
    • Visible Recoil elevated
  • Chariot 18″ Speedy 
    • Recoil decreased
    • Recentering Velocity elevated by 3%
    • Visible Recoil decreased
  • .50 BMG 40 Spherical Mags 
    • Muzzle Velocity decreased to 12%, down from 20%
  • .50 BMG 60 Spherical Mags 
    • Muzzle Velocity decreased to 12%, down from 20%
    • Motion Velocity decreased to -3.5%, down from 3%
    • Injury Vary elevated to 25%, up from 20%
  • 8mm Klauser 40 Spherical Mags
    • Muzzle Velocity elevated to -15%, up from -20%
    • Injury Vary elevated to -15%, up from -20%
    • Fee of Fireplace Multiplier bonus 19%, down from 21%
    • Recoil Management decreased to 16%, down from 20%
  • Eliminated Inventory 
    • Vertical Recoil Management decreased to -12%, down from -10%

Cooper Carbine (VG)

  • Recoil depth adjusted to account for much less reliance on Tight Grip.
    • Max Injury elevated to 25, up from 24
    • Min Injury Elevated to 22, up from 20
  • Gracey Speedy
    • Headshot Injury Multiplier Elevated to 1.12, up from 1.071
    • Higher Torso Injury Penalty Eliminated.
    • Horizontal Recoil penalty decreased to 30%, down from 33%
    • Vertical Recoil penalty decreased to 9%, down from 11%
  • Tight Grip
    • Recoil Management offered by Tight Grip has been decreased for the Cooper Carbine.
  • Compressed Rounds 
    • Vertical Recoil now elevated to three.5%
    • Horizontal Recoil elevated to three.5, up from 2.4%

Assault Rifle Bravo (VG)

  • Muzzle Velocity elevated by 11%
  • Higher Torso Injury Multiplier elevated to 1.2, up from 1.1

Nikita AVT (VG)

  • Max Injury elevated to 26, up from 23
  • Transfer Velocity Scale elevated to 0.86, up from 0.84
  • 7.62x54mmR 50 Spherical Mags
    • Motion Velocity modifier eliminated
    • Reload Quickness penalty added
  • 6.5 Sakura 60 Spherical Drums
    • Motion Velocity Modifier eliminated
    • Reload Quickness penalty barely elevated

KG M40 (VG)

  • Min Injury elevated to 26, up from 24
  • Recoil depth adjusted to account for much less reliance on Tight Grip.
  • 6.5mm Sakura 40 Spherical Mags
    • Muzzle Velocity elevated to -10%, up from -20%
    • Recoil Restoration penalty has been eliminated.
    • World Injury elevated to -4%, up from -10%
    • Injury Vary elevated to -15%, up from -20%
  • VDD 500mm LS 
    • Muzzle Velocity elevated to -10%, up from -12%
    • Vertical Recoil Management elevated to -50%, up from -90%
  • Krausnick 700mm 01V 
    • Injury Vary elevated to 25%, up from 20%
  • Nilsson 515mm Burst
    • Injury Vary now elevated by 25%
    • Muzzle Velocity now elevated by 20%
    • Fee of Fireplace elevated to twenty%, up from 10%
    • Burst Fireplace Cooldown decreased to 200ms, down from 300ms
  • VDD 390mm Speedy 
    • Fireplace Fee decreased to 18%, down from 21%
    • World Injury decreased to -7%, down from -5%
  • Reisdorf 36SK 
    • Hipfire Accuracy elevated to -10%, up from -12.4%
  • Tight Grip
    • Recoil Management offered by Tight Grip has been decreased for the KGM40.

FFAR1 (BOCW)

  • Max Injury Vary elevated to twenty-eight.6 meters, up from 25.4 meters

NZ-41 (VG)

  • LOR MK1 Burst
    • Preliminary Firing Recoil management elevated to 30%, up from 20%
    • Sustained Recoil management decreased to -12%, up from 10%
    • Burst-fire cooldown decreased to 265ms, down from 300ms
    • Burst hearth now helps auto burst Mode. Maintain hearth to proceed firing in bursts.
  • Orbweaver 360mm BC
    • Muzzle Velocity now elevated by 40%
      • This was a observe that beforehand was talked about in Season Three reloaded however didn’t go reside on the time.
  • Orbweaver Customized
    • Visible recoil decreased
    • Horizontal Recoil Management elevated to -15%, up from -30%
  • Ravenwood 480mm No.2
    • ADS Preliminary Recoil Management elevated to -20%, up from -30%
    • Hipfire Preliminary Recoil Management elevated to -20%, up from -30%
  • 6.5mm Sakura 50 Spherical Mags
    • Vertical Recoil Management decreased to 40%, down from 45%
    • Visible Recoil Elevated
  • LOR Mk3 SC
    • Sustained Fireplace Recoil Management decreased to 14%, down from 15%

Assault Rifle Alpha (VG)

  • Min Injury decreased to twenty-eight, down from 29
  • Muzzle Velocity decreased by 1.8%
  • Head Locational Injury Multiplier decreased to 1.45, down from 1.58
  • Neck Locational Injury Multiplier decreased to 1.18, down from 1.19
  • 7.62 Gorenko 50 Spherical Mags
    • Vertical Recoil Management decreased 24%, down from 29%
    • Horizontal Recoil Management decreased to 25%, down from 30%
  • VDD 760mm 05B
    • Muzzle Velocity decreased to 45%, down from 50%
    • Injury Vary decreased to 32%, down from 35%
    • Visible Recoil elevated
  • 8mm Kurz 60 Spherical Drums 
    • Motion Velocity decreased to -2%, down from -1.3%

Vargo 52 (BOCW)

  • Muzzle Velocity elevated by 3.7%
  • Elevate Time decreased to 765ms, down from 833ms
  • 17.1 VDV Strengthened 
    • Recoil Management elevated to three.5%, up from 2.5%
  • 18.6″ Process Power 
    • Recoil Management elevated to 7%, up from 5%

We’re partially rolling again a number of the recoil changes made to the Vargo 52 (BOCW) earlier this 12 months. This may consequence within the weapon being simpler to manage and filling its function as a straightforward to make use of, efficient AR. 

Volkssturmgewehr (VG)

» Launchers «

  • Launcher Alpha (BOCW)
    • Internal Injury elevated to 275, up from 250
    • Mid Injury elevated to 155, up from 135
    • Outer Injury elevated to 65, up from 50
  • RPG-7 (BOCW)
    • Internal Injury elevated to 275, up from 250
    • Mid Injury elevated to 155, up from 130
    • Outer Injury elevated to 65, up from 50
  • M79 (BOCW)
    • Internal Injury elevated to 275, up from 250
    • Mid Injury elevated to 125, up from 100
    • Outer Injury elevated to 100, up from 72
  • M1 Bazooka (VG)
    • Internal Injury elevated to 275, up from 250
    • Mid Injury elevated to 160, up from 130
    • Outer Injury elevated to 70, up from 50
  • MK11 Launcher (VG)
    • Internal Injury elevated to 250, up from 225
    • Outer Injury elevated to 165, up from 140
  • Panzerschreck (VG) 
    • Internal Injury elevated to 275, up from 250
    • Mid Injury elevated to 160, up from 130
    • Outer Injury elevated to 70, up from 50
  • Panzerfaust (VG)
    • Internal Injury elevated to 275, up from 250
    • Mid Injury elevated to 160, up from 130
    • Outer Injury elevated to 70, up from 50
  • RPG-7 (MW)
    • Internal Injury elevated to 275, up from 250
    • Mid Injury elevated to 155, up from 130
    • Outer Injury elevated to 65, up from 50
  • PILA (MW)
    • Internal Injury elevated to 275, up from 250
    • Mid Injury elevated to 155, up from 130
    • Outer Injury elevated to 65, up from 50
  • JOKR (MW)
    • Mid Injury elevated to 175, up from 150
    • Outer Injury elevated to 65, up from 50
  • STRELA-P (MW)
    • Internal Injury elevated to 275, up from 250
    • Mid Injury elevated to 100, up from 75
    • Outer Injury elevated to 65, up from 50

» Mild Machine Weapons «

Whitley (VG)

  • Max Injury vary elevated to 40.2 meters, up from 38.1 meters
  • Max Injury elevated to 39, up from 38
  • Min Injury elevated to 33, up from 32
  • Muzzle Velocity elevated by 10%
  • 28” Gracey Mk. 9 
    • Injury Vary now elevated by 15%

DP27 (VG)

  • Muzzle Velocity elevated by 8.4%

Mild Machine Gun Charlie (VG)

  • Muzzle Velocity elevated by 2.4%

Sort 11 (VG)

  • Muzzle Velocity elevated by 1.8%

MG42 (VG)

  • Recoil depth adjusted to account for much less reliance on Tight Grip.
  • Max Injury enhance to 22, up from 20
  • Min Injury elevated to 19, up from 17
  • ADS Transition In Time elevated to 410ms, up from 360ms
  • ADS Transition Out Time elevated to 400ms, up from 350ms
  • Muzzle Velocity elevated by 1.8%
  • VDD 890mm 32M Luftschutz
    • Injury Vary now elevated by 15%
  • 6.5 Sakura 125 Spherical Drums
    • Injury Vary elevated to -10%, up from -20%
    • Muzzle Velocity elevated to -10%, up from -20%
    • ADS Velocity elevated to 4%, up from 3.5%
  • Tight Grip
    • Recoil Management offered by Tight Grip has been decreased for the MG42 (VG).

» Marksman Rifles «

  • Flinch has been decreased on Marksman rifles by 25%

M1 Garand (VG)

  • Higher Torso Injury Multiplier elevated to 1.3, up from 1.1
  • Neck Injury Multiplier elevated to 1.3, up from 1.1

SVT-40 (VG)

  • Decrease Torso Injury Multiplier elevated to 1.3, up from 1
  • Higher Extremities Injury Multiplier elevated to 1.3, up from 1

Crossbow (MW)

  • Bolt Velocity elevated by 27.2%

R1 Shadowhunter (BOCW)

  • Bolt Velocity elevated by 12.5%

» Melee «

Melee Weapons had been typically falling in need of a straight up engagement in cqc, as well as their motion speeds had been not aggressive with a number of the sooner and extra aggressive Weapon builds. Because of this many Melee Weapons have had their swing time (the time it takes to swing the weapon in succession) and motion pace adjusted positively.

Katana (VG)

  • Swing-time interrupt delay decreased to 620ms down from 1000ms
  • Motion Velocity scale elevated to 0.95, up from 0.948
  • Lunge Distance decreased to 1.91m, down from 2.16m

Sawtooth (VG)

  • Deadly Interrupt time decreased to 1000ms, down from 1500ms
  • Lunge Distance decreased to 1.78m, down from 2.04m

Skål Crusher (VG)

  • Swing-time interrupt delay decreased to 500ms down from 1500ms
  • Motion Velocity scale decreased to 0.938, down from 0.94
  • ADS Motion Velocity Scale elevated to 0.97, up from 0.96
  • Lunge Distance decreased to 2.29m, down from 2.8m

Ice Axe (VG)

  • Swing-time delay decreased to 620ms down from 1000ms
  • Lunge Distance decreased to 2.04m, down from 2.52m

Sledgehammer (VG)

  • Injury elevated to 150, up from 135
  • Motion Velocity scale elevated to 0.943, up from 0.942
  • Lunge Distance decreased to 1.98m, down from 2.19m

Sledgehammer (BOCW)

  • Swing Time decreased to 1300ms, down from 1500ms
  • Deadly Interrupt Time decreased to 1100ms, down from 1500ms
  • Injury elevated to 150, up from 135
  • Motion Velocity scale elevated to 0.94, up from 0.93

Wakizashi (BOCW)

  • Motion Velocity scale elevated to 0.945, up from 0.93

Sai (BOCW)

  • Injury elevated to 100, up from 70
  • Hits to Execute decreased to three, down from 5

Kali Sticks (MW)

  • Injury elevated to 90, up from 65
  • Hits to Execute decreased to three, down from 4
  • Motion Velocity scale elevated to 0.95, up from 0.94

Ballistic Knife (BOCW)

  • Motion Velocity scale elevated to 0.955, up from 0.943
  • Now advantages from Goal Help

Twin Kodachis (MW)

  • Motion Velocity scale elevated to 0.942, up from 0.875

» Handguns «

AMP63 (BOCW)

  • Higher Torso harm multiplier decreased to 1.11, down from 1.2
  • Decrease Torso harm multiplier decreased to 1.06, down from 1.1
  • Max Injury elevated to 32, up from 31
  • Mid Injury decreased to 26, down from 28
  • Min Injury decreased to twenty, down from 23

Handgun Charlie (BOCW)

  • Max Injury decreased to 30, down from 35
  • Mid Injury decreased to 27, down from 29

RATT (VG)

  • Empress 129mm B03TT
    • Max Injury elevated to 35, up from 32
    • Min Injury elevated to twenty-eight, up from 26
    • Fee of Fireplace elevated to -38%, down from -50%

The RATT (VG) harm potential was considerably greater when not utilizing a Barrel, we’re addressing that by appropriately growing the Empress Barrels harm profile and lowering the speed of fireplace penalty. 

» Submachine Weapons «

Armaguerra 43 (VG)

  • Max Injury Elevated to 27, up from 25
  • Max Injury Vary decreased to 9.6 meters, down from 10.3 meters
  • Botti 315mm CII
    • Max Injury elevated to twenty-eight, up from 26
    • Max Injury Vary decreased to 10.5 meters, down from 11.5 meters
    • Vertical Recoil Management decreased to -38.5%, down from -40%
  • Perfetto Customized
    • Injury Vary elevated to 30%, up from 25%
    • Fireplace Fee Modifier decreased to -7%, down from -13%
  • Imerito 550mm 03P  
    • Horizontal Recoil Management decreased to twenty%, down from 25%
    • Vertical Recoil Management decreased to fifteen%, down from 20%
  • .30 Russian Quick 34 Spherical Mags
    • Locational harm penalties have been eliminated.
    • Injury Vary elevated to -18%, up from -20%
    • Fireplace Fee Modifier decreased to eight%, down from 10%
  • 8mm Kurz 72 Spherical Mags
    • Injury Bonus decreased to 7%, down from 10%
    • Fireplace Fee Modifier decreased to -8.5%, down from -15%
    • Vertical Recoil Management decreased to -25%, down from -20%
    • Horizontal Recoil Management decreased to -20%, down from -18%
  • Botti DA 
    • Recoil decreased to 11%, down from 14%

The Armaguerra 43 (VG) at the moment fills a jack of all trades function, the place it doesn’t significantly excel at any-one factor. Whereas that is an id we wish to implement, we’re making some changes to make sure that inside its Max harm vary it performs extra constantly and is much less prone to lose a detailed vary gunfight. 

H4 Blixen (VG)

  • Mid Injury decreased to 34, down from 35
  • Motion Velocity Scaler decreased to 0.9, down from 0.91
  • ADS Motion Velocity Scaler decreased to 1.45, down from 1.5
  • Jönsson 9″ RMK
    • Muzzle Velocity now elevated by 20%
  • Karlsson 17″ Customized
    • Muzzle Velocity now decreased by 10%
    • Recoil management decreased to -11%, down from -10%
  • Magnus 9″ Bust TG
    • Muzzle Velocity now elevated by 30%
  • Bergström 17” F3
    • Horizontal Recoil Management decreased to 48%, down from 55%
  • 7.62 Gorenko 54 Spherical Mags
    • Headshot Injury Multiplier decreased to 18%, down from 25%

The H4 Blixen (VG) made a reasonably spectacular assertion when it first launched and we’ve seen its adoption price greater than any midseason weapon in Warzone’s historical past. That is largely as a result of general effectiveness of the weapon. This replace makes an attempt to barely modify its Injury profile and general mobility dominance to weaken its mid vary effectiveness, the place the weapon has been performing most constantly above the competitors.

MAC-10 (BOCW)

  • Min Injury elevated to twenty, up from 19
  • Headshot Injury Multiplier elevated to 1.33, up from 1.3
  • Max Injury Vary elevated to fifteen.6 meters, up from 14.7 meters

Owen Gun (VG)

  • Higher Torso Injury Multiplier decreased to 25%, down from 45%
  • Gawain 188mm Shrouded
    • Max Injury Vary elevated to 18.4 meters, up from 17.8 meters
    • Higher Torso Injury Multiplier decreased to 1, down from 1.034
    • Decrease Torso Injury Multiplier decreased to 1, down from 1.034
    • Decrease Extremities harm multiplier decreased to 0.9, down from 1.034
    • Vertical Recoil Management Decreased to -26% down from -25%

PPSh-41 (VG)

  • Recoil Depth barely decreased
  • 8mm Nambu 71 Spherical Magazine
    • Muzzle Velocity elevated to -15%, up from -20%

Sten (VG)

  • Min Injury elevated to 23, up from 21
  • Max Injury elevated to 30, up from 29
  • Mid Injury elevated to 25, up from 24
  • Mid Injury Vary decreased to 24.8 meters, down from 27.9 meters

Sort 100 (VG)

  • Decrease Extremities harm multiplier decreased to 0.95, down from 1.0
  • Warubachi 134mm Speedy
    • Vertical Recoil Management Now decreased by 2.5%
    • Fireplace Fee decreased to 18%, down from 20%

Welgun (VG)

  • Decrease Extremities harm multiplier decreased to 0.9, down from 1.0

» Sniper Rifles «

  • The next “Aggressive” Snipers now undertake the bottom tier of flinch – these make the most of the flinch settings that beforehand solely the Marksman Rifle Charlie (MW) and Swiss K31 (BOCW) had entry to. As well as, we’ve made a slight discount of Flinch at this tier.
    • Marksman Rifle Charlie (MW)
    • SP-R 208 (MW)
    • Swiss K31 (BOCW)
    • Pelington 703 (BOCW)
    • LW3 – Tundra (BOCW)
    • Sort 99 (VG)
    • Kar98k (VG)
  • Flinch has been decreased by 12% on all “Heavy” snipers.

Gorenko Anti-Tank Rifle (VG)

  • Fee of Fireplace elevated to 0.5, up from 0.4
  • Base Recoil decreased considerably
  • Max Injury decreased to 110, down from 120
  • Min Injury decreased to 100, down from 102
  • Headshot Injury Multiplier elevated to three, up from 2.96
  • Higher Torso Injury Multiplier decreased to 1, down from 1.2
  • Decrease Torso Injury Multiplier decreased to 1, down from 1.1
  • 240mm Zac Speedy
    • 10% elevated vertical recoil
    • Fireplace Fee decreased to 10%, down from 20%
    • ADS Time elevated to six.5%, up from 5%
    • Motion Velocity elevated to three%, up from 2%
  • 13mm AM 3 Spherical Quick Mags
    • Motion Velocity now elevated by 3%
  • Marksman Inventory 
    • Motion Velocity elevated to -2.5%, up from -4%
  • Strengthened Inventory 
    • ADS Velocity elevated to 4.5%, up from 4%

3-Line Rifle (VG)

  • ADS Transition In Time decreased to 506ms, down from 578ms
  • ADS Transition Out Time decreased to 514ms, down from 540ms
  • Empress 514mm F01
    • ADS Velocity elevated to 11%, up from 10%
  • Kovalevskaya 820mm R1MN
    • ADS Velocity elevated to -7%, up from -12%
  • Kovalevskaya 700mm
    • ADS Velocity elevated to five%, up from 4%
  • 500mm MN Customized
    • ADS Velocity elevated to -3%, up from -8%
  • Empress 700mm TN02
    • ADS Velocity elevated to -5%, up from -10%
  • 270mm Voz Carbine
    • ADS Velocity elevated to eight%, up from 7%

» Tactical Rifles «

  • Tactical Rifle Charlie (BOCW)
    • Max Injury elevated to 43, up from 40
    • Min Injury elevated to 34, up from 32
  • Up to date most common Attachments to deliver extra choices to Gamers.

» Muzzles «

  • MX Silencer (VG)
    • Vertical Recoil Management decreased to 4%, down from 5%
  • G28 Compensator (VG)
    • Flinch Resistance now elevated to twenty%.
  • T1 Flash Hider (VG)
    • Time to ADS decreased to 2%, down from 4%.
  • Muzzle Brake (VG)
    • Horizontal Recoil Management elevated to six%, up from 4%.
    • Flinch Resistance now elevated to 10%.

» Beneath Barrels«

  • Bayonet
    • Hits To Execute elevated to 2, up from 1
  • SMLE Pistol Grip (VG)
    • ADS Time now decreased by 2%
    • ADS Motion Velocity elevated to +5%
  • M1915 Regular (VG)
    • Gun Motion whereas Firing now decreased to -2%
    • Hip Fireplace Accuracy elevated to six%, up from 4%
    • Horizontal and Vertical Recoil Management now elevated to 2%
  • Mark VI Skeletal (VG)
    • Motion Velocity now elevated to +1%
    • Hip Fireplace Accuracy now decreased to -2%
  • M3 Prepared Grip (VG)
    • Vertical Recoil decreased to 2.5%, down from 5%
  • Bipod (VG)
    • Motion Whereas Firing now decreased to -5%

» Rear Grips«

  • Polymer Grip (VG)
    • Flinch Resistance decreased to 50%, down from 95%.
  • Hatched Grip (VG)
    • Vertical Recoil Management now elevated to 2.5%.
    • Flinch Resistance now elevated to 10%.
    • Horizontal Recoil Management elevated to five%, up from 4%.
  • Rubber Grip (VG)
    • Flinch Resistance now elevated to 25%.
  • Leather-based Grip(VG)
    • ADS Transfer Velocity now elevated to 10%.
    • Hip Unfold now elevated to 2%.
  • Granular Grip (VG)
    • Recoil Restoration now elevated to 10%.
  • Taped Grip (VG)
    • Motion Velocity now elevated to five%.
    • Dash to Fireplace Velocity now elevated to 2%.
  • Improved rendering efficiency on console.
  • Fastened a difficulty the place Vanguard weapons wouldn’t obtain any rotational flinch whereas utilizing sure Optics. All Weapons at the moment are nearer in parity to Trendy Warfare and Chilly Struggle.
  • Fastened a difficulty stopping two successive Claymores downing a Participant.
  • Fastened a difficulty with post-launch Vanguard Weapons the place unlocked Camos couldn’t be geared up in Warzone.
  • Fastened a difficulty the place if the Participant is downed in a car or the car is destroyed, utilizing a self-revive will trigger the Participant to lose their riot defend if they’d one geared up.
  • Fastened a difficulty the place the “Astrakhan” Padmavati pores and skin would obscure the Participant’s imaginative and prescient.
  • Fastened a difficulty the place a Redeploy Balloon platform close to Runway was floating above the bottom.
  • Fastened a difficulty the place Gamers may get caught on cliffs close to Village.
  • Fastened a difficulty the place an Ascender close to Radio Station would trigger Gamers to ascend going through backwards.
  • Fastened a difficulty the place the “M3 Prepared Grip” was not an out there Attachment for the Nikita AVT (VG).
  • Fastened a difficulty the place the “Sort 99 10.0x Telescopic Optic” was not an out there Attachment for the Nikita AVT (VG).
  • Fastened a difficulty the place the “Explosive Flechettes” Attachment for the UGR (BOCW) displayed an incorrect icon.
  • Fastened a difficulty the place the “Marauder Flash Hider” Attachment for the Armaguerra 43 (VG) displayed an incorrect icon.
  • Fastened a difficulty the place the “Marauder Flash Hider” Attachment for the Welgun (VG) was incorrectly named.
  • Fastened a difficulty the place the Diamond Camo Challenges for the M1916 (VG) didn’t appropriately seek advice from Marksman Rifles.
  • Fastened a difficulty the place the “SWAT 5 mw Laser Sight” Attachment for the LAPA (BOCW) displayed an incorrect icon.
  • Fastened a difficulty the place scrolling over the “Fenrir Unchained” Ending Transfer would kick the Participant from the menu.
  • Fastened a difficulty the place the “Growling Guardian” Allure didn’t seem within the Allure choice menu.
  • Fastened a difficulty the place the Participant can be prompted to put in new video drivers regardless of utilizing the most recent video driver model.
  • Fastened a difficulty the place the pre-ordering the Vault Version bundle for MWII on Steam wouldn’t grant Gamers the “Ghost Legacy Pack”.

KNOWN ISSUES

The Season Three Reloaded replace can have a obtain dimension of roughly 25 GB for individuals who personal the free-to-play console model of Warzone and are at the moment on the most recent updates.

Warzone Replace Sizes

Be aware: PC customers may also want 7.4 GB of further house on their exhausting drive for the patch copying course of; that is solely short-term house that’s reclaimed upon completion of the patch set up and isn’t a further obtain.

Keep in mind, the Vanguard obtain isn’t mandatory in case you are solely taking part in Warzone, and vice versa.

Moreover, for a smaller general file dimension, Gamers can select to uninstall/take away different information packs if they’re not wanted.

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