Labo, I thought that was going to be such a home run. Not only from a pure consumer gamer perspective: I saw a huge potential with Labo in classrooms, and as a STEM education type of product. Globally, it did well, but certainly not to the expectations that the company had. Similarly, the VR experiences [of Labo VR] – such fun, and really immersive, quite different than a typical VR experience.
I thought maybe that was going to be the breakthrough, to help push it over the edge, but it didn’t work out that way. But I’m confident that the company is just continuing to experiment. It is its nature, to experiment with these types of technologies, and to try and figure out how to make it fun. As an experience, parents with kids teaching some STEM and STEAM related skills, there’s clearly an opportunity.