The Legend of Zelda: Wind Waker’s Tower of the Gods delivers one of the best first impressions in the franchise. First, players have to collect three special pearls to unlock the dungeon. After that, the dungeon itself rises from the depths of the ocean like a majestic, ancient civilization unearthed by an Indiana Jones-style treasure hunter. Remarkably, the inside is just as impressive as the entrance.
At first, players have to switch between going on foot and relying on the King of Red Lions to navigate, but that’s not the dungeon’s only gimmick. Later, you have to lead statues, either by relying on pathfinding AI or directly controlling them, to open up new paths. Naturally, the Tower of the Gods caps off with a Nintendo tradition: A boss fight against a floating head and its two floating hands. Oh, and then the temple teleports players to the time-locked remains of old Hyrule.
The Tower of the Gods is all hype, all of the time.
12. Ganon’s Tower (The Legend of Zelda: A Link to the Past)
Before players get to fight Ganon, Legend of Zelda games tend to quiz gamers on everything they learned throughout the adventure. Well, A Link to the Past really set the bar for that kind of exam.
Ganon’s Tower is the final dungeon in The Legend of Zelda: A Link to the Past that players need to clear. Inside, Ganon has collected challenges from across Hyrule. Not only are the rooms filled with enemies from other dungeons, but many puzzles are remixed versions of old ones. However, that is not where this dungeon’s true challenge lies.
In order to hype up the final boss, many video games like to run players through a gauntlet of old bosses. It’s a design tactic that effectively shows how far gamers have come, as they can now walk through creatures that used to give them trouble. Well, Ganon’s Tower forces players to fight all of the Light World bosses again, including a rematch against the dreaded sorcerer, Aghanim.